﻿using UnityEngine;
using System.Collections;
/*
public class MazeDoor : MazeCellEdge {
	/*void OnTriggerEnter2D (Collider2D collision)
	{	
		PlayerControl player = collision.gameObject.GetComponent<PlayerControl> ();
		if (player != null && player.keyCount > 0) {
			player.keyCount -= 1;
			Destroy (gameObject);
			Debug.Log (player.keyCount);
		}
	}

	public bool isWall() {
		return false;
	}
}
*/